Completed Bachelor theses
Mentor: Prof. Lea Skorin-Kapov
Title |
Year |
Student |
Language |
Development of a Local Multiplayer Competitive Game With Different Player Interfaces | 2023 | Marin Petric | English |
Razvoj aplikacije za upravljanje pametnim prostorom uporabom tehnologije proširene stvarnosti (Development of an Augmented Reality-Based Application for Smart Space Management) |
2023 | Branimir Tomeljak | Croatian |
(Development of a Virtual Reality-Based Application for Demonstration of Games User Experience Testing Methods) |
2023 | Sven Leko | Croatian |
(Development of a Geolocation-Based Augmented Reality Exercising Game) |
2023 | Eugen Preglej | Croatian |
(Development of an Educational Augmented Reality-Based Mobile Application for Learning about Landmarks and Cities) |
2023 | Anteo Vukasović | Croatian |
Razvoj višekorisničke igre skrivača uporabom tehnologije virtualne stvarnosti (Development of a Multiplayer Hide-and-Seek Virtual Reality Game) |
2022 | Emilia Haramina | English |
Razvoj aplikacije za demonstraciju rada istraživačkog laboratorija MUEXlab-a uporabom tehnologije proširene stvarnosti (Development of an Augmented Reality-Based Application for Demonstrating MUEXlab Research Activities) |
2022 | Filip Gustetić | Croatian |
Razvoj igre za pogađanje geografske lokacije u virtualnoj stvarnosti (Development of a Geographic Location Guessing Game in Virtual Reality) |
2022 | Fran Posarić | Croatian |
Razvoj obrazovne igre za sklapanje računala u virtualnoj stvarnosti |
2022 | Mateo Paladin | Croatian |
Razvoj progresivne web aplikacije za praćenje dnevne ponude u menzama te nutritivnih vrijednosti hrane (Development of a progressive web application for monitoring the daily offer in canteens and nutritional food values) |
2022 | Luka Habuš | Croatian |
Procjena iskustvene kvalitete mobilnih igara zasnovanih na računalnom oblaku putem 5G mreže (Evaluation of Quality of Experience for Mobile Cloud Gaming Over a 5G Network) |
2021 | Roko Jurić | Croatian |
Razvoj prototipne aplikacije za učenje sviranja klavira uporabom tehnologije proširene stvarnosti na platformi Hololens2 |
2021 | Mirta Moslavac | English |
(Development of an Augmented Reality-Based Prototype Application for Learning Anatomy Using the Hololens2 Platform) |
2021 | Lea Brzica | Croatian |
(Development of an Augmented Reality-Based Prototype Mobile Application for Learning Chemical Compounds) |
2021 | Lucija Drozd | Croatian |
Procjena iskustva igranja u virtualnoj stvarnosti (Assessing the Virtual Reality Gaming Experience) |
2021 | Neda Kušurin | Croatian |
(Development of an Augmented Reality-Based Prototype Mobile Application for Enhanced Sightseeing in Cities) |
2020 | Izabela Šimić | Croatian |
Razvoj prototipne obrazovne igre za učenje stranog jezika uporabom tehnologije virtualne stvarnosti (Development of a Prototype Virtual Reality-Based Educational Game for Learning a Foreign Language) |
2020 | Monika Matokanović | Croatian |
Analiza prometa igara zasnovanih na računalnom oblaku (Traffic Analysis for Cloud Gaming) |
2020 | Stipe Paradžik | Croatian |
(Analysis of Subjective and Objective Quality Measurements for Mobile Multi-Party WebRTC Video Calls) |
2020 | Nika Gibanica | Croatian |
(The Development of Machine-Learning Based Models for Estimating YouTube Performance Based on Features Derived from Encrypted Traffic) |
2019 | Josip Pečarić | Croatian |
(Measurement and Analysis of Quality of Experience for Mobile Multi-Party WebRTC Video Calls) |
2019 | Ivona Mihotić | Croatian |
Razvoj i analiza performansi aplikacije koja omogučuje video poziv putem tehnologije WebRTC (Development and Performance Analysis of a WebRTC-Based Video Call Application) |
2019 | Daniel Dujmović | Croatian |
Razvoj prototipne aplikacije za učenje stranih jezika uporabom tehnologije proširene stvarnosti (Development of an Augmented Reality-Based Prototype Application for Learning Foreign Languages) |
2019 | Lucija Balja | Croatian |
Razvoj prototipne obrazovne igre za učenje kemije uporabom tehnologije virtualne stvarnosti (Development of a Prototype Virtual Reality-Based Educational Game for Learning Chemistry) |
2019 | Monika Miniri | Croatian |
Razvoj prototipa obrazovne igre za učenje povijesti uporabom programskog okruženja Unity (Development of a Prototype Educational Game for Learning History Using the Unity Game Engine) |
2019 | Sanja Jerković | Croatian |
(Objective and Subjective Measurements of Quality of Experience for Mobile Multi-Party WebRTC Video Calls) |
2018 |
Magdalena Lisica |
Croatian |
(A Machine Learning Approach to Estimating the Performance of a WebRTC-Based Video Call Based on the Analysis of Encrypted Network Traffic) |
2018 |
Tina Knežević
|
Croatian |
Analiza objektivnih metrika video sadržaja igranja igara zasnovanih na računalnom oblaku (Analysis of Objective Video Metrics for Cloud-Based Games) |
2018 |
Danijel Roglić
|
Croatian |
(A Machine Learning Approach for Performance Estimation of Live Game Streaming Based on the Analysis of Encrypted Network Traffic) |
2018 |
Blaž Planinić |
Croatian |
(A Machine Learning Approach for Performance Estimation of Live YouTube Streaming Based on the Analysis of Encrypted Network Traffic) |
2018 |
Filip Matić |
Croatian |
(Measurements of Network and Service Performance in a High School Equipped in the Scope of the Pilot Project E-Škole) |
2018 |
Kaja Pavlinić |
Croatian |
Mjerenje i analiza performansi usluge YouTube u pokretnoj mreži (Measurement and Analysis of YouTube Performance in a Mobile Network) |
2017 |
Marina Šolčić |
Croatian |
(The Impact of Video Encoding Parameters on Quality of Experience for Mobile Multi-Party WebRTC Video Calls) |
2017 |
Tima Redžović |
Croatian |
Aplikacija za rezervaciju i raspoređivanje virtualiziranih usluga u računalnom oblaku (An Application for the Reservation and Scheduling of Virtualized Services in the Cloud) |
2017 |
Renato Orgulan |
Croatian |
(A Client Application for User Authorization and Access to Cloud Gaming Services) |
2017 |
Tomislav Šipušić |
Croatian |
Izrada digitalnih 3D igara u razvojnoj okolini Unity (Development of Digital 3D Games Using Unity) |
2017 |
Dobrila Šunde
|
Croatian |
Aplikacija za vizualizaciju stanja mrežne poveznice s podrškom za prikaz na platformi Oculus Rift |
2016 |
Sara Vlahović |
Croatian |
2016 |
Mihael Šolčić |
Croatian |
|
Web aplikacije za pregled video sadržaja na zahtjev s podrškom za prilagodljivo strujanje |
2016 |
Karlo Slovjak |
Croatian |
2016 |
Dunja Šašić |
Croatian |
|
Aplikacije za pohranu i anotaciju video sadržaja igranja igara zasnovanih na računalnom oblaku |
2016 |
Filip Jurčić |
Croatian |
Primjena metaheuristike optimizacije kolonijom mrava kod rješavanja problema raspoređivanja |
2016 |
Matea Sabolić |
Croatian |
Primjena metaheuristike tabu pretraživanja kod rješavanja problema trgovačkog putnika |
2016 |
Sven Srebot |
Croatian |
Mentor: Prof. Maja Matijašević
Title |
Year |
Student |
Language |
Mobilna aplikacija s primjenom proširene stvarnosti za vođeno rješavanje slagalica |
2024 | Luka Radošević | Croatian |
Oblikovanje programske podrške digitalnih igara zasnovanih na interaktivnom pripovijedanju (Software support for digital games based on interactive storytelling) |
2023 | Kristina Paleka | Croatian |
Primjena algoritama traženja puta u ponašanju računalno-generiranih likova u videoigri |
2022 | Dominik Arih | Croatian |
Primjer primjene podržanog učenja korištenjem inačice igre izbjegavanja lopti (Reinforcement learning example using a variant of the Dodgeball game) |
2022 | Matej Erceg | Croatian |
Pokazna aplikacija za primjenu skripti za sjenčanje u pokretačkom sustavu za igre Unity |
2021 | Antonio Miletić | Croatian |
Algoritmi za ispitivanje rješivosti digitalne igre za proizvoljno zadanu početnu situaciju
(Algorithms for testing the solvability of digital game for an arbitrary starting situation) |
2021 | Adam Kolar | Croatian |
Pokazna aplikacija za oblikovanje i uvođenje animiranih virtualnih likova u digitalnu igru (Demonstration application for creating and introducing animated virtual characters into a digital game) |
2021 | Tin Dinarina Mladić | Croatian |
Primjena algoritama traženja puta u grafu pri razvoju jednostavne 3D videoigre |
2020 | Marko Grozaj | Croatian |
Primjena inverzne kinematike u animaciji virtualnog robota pri izvođenju zadataka (Application of inverse kinematics in animating a task-performing virtual robot) |
2020 | Nikola Vugdelija | Croatian |
Primjena fizikalne simulacije u animaciji kretanja virtualnog lika u 3D videoigri (Application of physical simulation in virtual character motion animation in 3D videogame) |
2020 | Šimun Šprem | Croatian |
Ocjena iskustvene kvalitete interaktivne 3D računalne igre zasnovane na simulaciji letenja |
2019 | Ivan Škrabo | Croatian |
Oblikovanje i programska izvedba jednostavne aplikacije za strujanje zvuka putem Interneta |
2019 | David Glavaš | Croatian |
Proširenje 3D interaktivne računalne igre potporom za dubinsku kameru s detekcijom pokreta |
2019 | Nikolina Motočić | Croatian |
Mentor: Asst. Prof. Mirko Sužnjević
Title |
Year |
Student |
Language |
Predviđanje kraja interesa korisnika za igru putem strojnog učenja |
2020 | Krešimir Bačić | Croatian |