2020/2021
Implementation of an algorithm for packing objects into a box used for robot animation in virtual environment
Nikolina Motočić, master thesis
Connecting virtual and real lighting using the Unreal system
Bernard Bačani, bachelor thesis
Development of a prototype application for learning anatomy based on augmented reality on the Hololens platform
Lea Brzica, bachelor thesis
Showcase application for modeling and introduction of animated virtual characters into a digital game
Tin Dinarina Mladić, bachelor thesis
Development of a prototype application for learning about chemical compounds based on augmented reality on a smartphone
Lucija Drozd, bachelor thesis
Development of a prototype application for learning to play piano based on augmented reality on the Hololens platform
Mirta Moslavac, bachelor thesis
Algorithms for testing the computability of a digital game for a random starting situation
Adam Kolar, bachelor thesis
Cloud gaming laboratory prototype for drone flight simulation
Bachelor project team members: Roko Jurić, Lucija Drozd, Filip Matanović
Virtual production in Unreal Engine 4
Bachelor project team members: Zvonimir Šimić, Lea Brzica, Mirta Moslavac
Development of a networked virtual reality game
Bachelor project team members: Filip Vlašić, Marin Pavić, Pavo Ćaćić, Neda Kušurin
Development of a networked virtual reality game
Master project team members: Marko Banovac, Nikola Šunjo, and Ivan Škrabo
Analysis of the influence of used volumetric model compression algorithms on model features
Master project team members: Doroteja Kobeščak and Dajana Šeketa
Robot control in Unity based on artificial intelligence in a use-case involving a game of chess
Master project team members: Domagoj Kudek