2020/2021

Implementation of an algorithm for packing objects into a box used for robot animation in virtual environment

Nikolina Motočić, master thesis

 

 

Connecting virtual and real lighting using the Unreal system

Bernard Bačani, bachelor thesis

 

 

Development of a prototype application for learning anatomy based on augmented reality on the Hololens platform

Lea Brzica, bachelor thesis

 

 

Showcase application for modeling and introduction of animated virtual characters into a digital game

Tin Dinarina Mladić, bachelor thesis

 

 

Development of a prototype application for learning about chemical compounds based on augmented reality on a smartphone

Lucija Drozd, bachelor thesis

 

 

Development of a prototype application for learning to play piano based on augmented reality on the Hololens platform

Mirta Moslavac, bachelor thesis

 

 

Algorithms for testing the computability of a digital game for a random starting situation

Adam Kolar, bachelor thesis

 

 

Cloud gaming laboratory prototype for drone flight simulation

Bachelor project team members: Roko Jurić, Lucija Drozd, Filip Matanović

 

 

Virtual production in Unreal Engine 4

Bachelor project team members: Zvonimir Šimić, Lea Brzica, Mirta Moslavac

 

 

Development of a networked virtual reality game

Bachelor project team members: Filip Vlašić, Marin Pavić, Pavo Ćaćić, Neda Kušurin

 

 

Development of a networked virtual reality game

Master project team members: Marko Banovac, Nikola Šunjo, and Ivan Škrabo

 

 

Analysis of the influence of used volumetric model compression algorithms on model features

Master project team members: Doroteja Kobeščak and Dajana Šeketa

 

 

Robot control in Unity based on artificial intelligence in a use-case involving a game of chess

Master project team members: Domagoj Kudek